4 person teams were introduced for the first time with the stryker system (Oh Yuri’s Stryker is the best btw) I think one of the reasons people didnt like this game to much was because of this aspect. Theres no back rolling, instead they added like a quick hop back dash manuver which is pretty good to utilize in certain situations. they wont help you.ĩ9- Now with 99 they tryed to take a slightly different approach by adding Ultimate defense and Advanced Offense.
Rugal combos kof 2002 plus#
Plus if your getting hit with multi hitting grabs and your on your teams side. If your main team has all yellow faces that day your at a great advantage but that same team can have all red faces and it can or cannot be a disadvantage depending on your team.
I love the system that they used for this because in a way it changes the gameplay slightly. Character alignment changes from a daily basis, like every time the machine (arcade is turned off and restarted all the alignments change) So if Kyo can be happy one day towards everyone and give his left over meter for stock or he can just be angry and not give anyone sh*t lol 98’s balanced gameplay and cast of characters brought back from the previous KOF’s (Vice and Mature amongst a few with team USA) All around good smooth gameplay. Other than that its ok.ĩ8- Dont really need to go here too much. My only gripe with this game is the counter hit infinites and lack of music. (All the females love Benimaru including the Orochi’s lol) They have an Extra mode revamped from the previous games and an unique character alignment element to it where a character is either Likes, dislikes or is neutral about theyre team partners (individually). Good storyline.Great music (96 is cool)ĩ7- Not alot of characters. The game is pretty fast paced and is one of the fastest KOF games in terms of speed. They nulified the charging aspect from taunts so you cant just openly charge. (One of my favs)ĩ6- Large cast of characters, where the rolling system was first introduced and Run along with Tech Roll. If you like simple oldschool KOF this is the game to play.ĩ5- Pretty much like 94 except now you can team edit. 94 has very simple generic gameplay with sidesteping, charge, dash, desperation. Theyre all different so it all depends on what style you like.
Sup Judgement! If your looking for opinions here than all the KOF’s are good outside of 98 and 2k2. Give this one a chance, you may like it.ġ995 & 1994= Cant comment, i dont play those, but the pace of the game is slow, focusing in pokes and punishing, like classic SF, but with different twists.Ģ003= I dont like all the changes, so im not giving an opinion on this one… Presentation is a bit crappy.ġ996= Very good presentation for its time, interesting system, in general above average. One of the worst.Ģ000= Good, great charas, music, presentation, but the stryker system is broke (not as 2001, but broke).ġ999= Crappy as hell, mainly cause all the changes in gameplay, roster AND roll system.ġ997= Good, but everything it does, 98 does better. Charas are very complete (and fun to play), but presentation is the most crappy of all them.
While I’m at it, what would be considered the worst? Or among the worst?Ģ001= Ultra broke, mainly for the Stryker system (NOT the same as 2000). But what about after that? I read this whole thread and have very mixed signals on a general consensus after 98/02. Well, I think it’s pretty much established that KOF98 and 02 are the top tier ranks as far as KOFs games go. If you look at the NeoWave tiers and NeoGeo Battle Coliseum, you see THE BOSSES ARE IN THE TIERS…which means they are playable AND HAVE BEEN NERFED. I hope that helped explain some things to you.
NeoWave Rugal is tournament eligible by far as is Young Aof2 Geese, 2002 RUGAL IS NOT. Prime example, comparing 2002 Rugal to NeoWave Rugal…NOT EVEN CLOSE. Most tourney rules ban hidden/secret characters as a whole.īUT…in the new Atomiswave neo games the bosses are all dare I say it “Tournament eligible!!” They have all been given the Garou treatment, where bosses like Kain and Grant have been nerfed from their CPU AI counterparts… In KOF you can just roll SVC Goenitzs tornadoes (Mind you I said SVC’s NOT 96 BOSS Goenitz’s trust me I know this shit!!!) Goenitz is straight from SVC…not toned down at all…but it hurts him in the KOF engine…so I disagree with banning him…bc in SVC you couldnt roll, or GCFS cost you a meter, so that hurt YOU, helped him. O.Iori is straight from SVC…which means 96 Scum Gale Infinite. Ill answer that…Priority…Geese is SVC Geese in KOF2k2…which in the KOF engine is worse…I wish I could show you that…I’D LOVE TO show you…